fireball docs
Reference

Spark Costs

Reference for Spark pricing, limits, and transaction types

A reference for how Sparks are consumed and managed across Fireball.

Cost Factors

Spark costs are dynamic and depend on:

  • Game type — Dungeon or Fishing
  • Subtype — Normal or Underhaul (dungeons) or Small, Normal, Big (fishing)
  • Agent AI model — Different models may have different costs
  • Account skills — Higher skill levels can reduce costs

The exact Spark cost is always displayed before you start a run or subscribe to a service.

Activity Costs

ActivityCost Basis
Dungeon RunPer run, varies by type and model
Fishing SessionPer session, varies by type
Fish SellerPer invocation
ROM ClaimerPer claim operation
Loot CollectorPer loot item processed
HatcheryPer maintenance operation
Fishing HintsPer hint in manual mode

Free Access

MethodCovers
Scroll of Noob5-day free trial for dungeon and fishing runs
Scroll of FireFree access to game runs and all four services (permanent)
AirdropsOccasional free Spark distributions

Transaction Types

Every Spark movement is tracked in your transaction history:

TypeDescription
GameSparks consumed by dungeon or fishing runs
PurchaseETH → Sparks purchases
AirdropFree Spark distributions
ServiceSparks consumed by automated services
HintSparks consumed by manual fishing hints

Purchase Limits

LimitValue
30-day period cap20,000 Sparks per account
Rolling windowResets on a 30-day rolling basis
Gas fee buffer0.00002 ETH reserved per transaction
Gift limitReceiver's own period limit applies

Cost Calculator

The Sparks page includes a calculator that estimates costs based on:

  • Selected game type (Dungeon or Fishing)
  • Time range (Day, Week, Month, or Max)
  • Your account's energy regeneration rate
  • Energy produced by your ROMs

This gives you a personalized estimate for how many Sparks you'll need.

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